“Izinto Ezintathu Ezinkulu” Ezintsha Zemikhaya YaseShayina Esanda kuzalwa: Kungani Izihlalo Zemidlalo Seziphenduke Isidingo Esinzima?

Ngomhla ziyisi-7 kuNovemba 2021, iqembu le-EDG le-e-sports laseChina lahlula iqembu le-South Korean DK ngo-3-2 ku-2021 League of Legends S11 Global Finals ukuze liwine ubuqhawe.Okokugcina kubone ukubukwa okungaphezu kwebhiliyoni elingu-1, futhi amagama athi "EDG Bull X" akhanya ngokushesha kuyo yonke inethiwekhi.Lo mcimbi "wokugubha umhlaba wonke" ungase ubonakale njengengqopha-mlando ekwamukelweni kwemidlalo ye-elekthronikhi ngezindinganiso zomphakathi ezivamile, futhi ngemva kwalokhu, ukuthuthukiswa kwayo yonke imboni ye-e-sports kungene esigabeni sokuqongelela nokuthuthuka.

1

Ngo-2003, i-General Administration of Sport yase-China yabala e-sports njengephrojekthi yokuncintisana yezemidlalo yama-99, futhi "Uhlelo Lweminyaka emihlanu Lweminyaka Engu-13 Lokuthuthukiswa Kwemboni Yezemidlalo" lwabhala ezemidlalo njengephrojekthi "yokufaneleka nokuzilibazisa enezici zabathengi. ", ukumaka ngokusemthethweni e-sports "njengomkhiqizo wezwe" futhi iqhubekela kwezemidlalo kanye nobungcweti.

2

Ngo-2018, i-e-sports yafakwa ohlwini njengomcimbi wokudlala okokuqala ngqa e-Jakarta Asian Games, futhi iqembu lesizwe laseShayina lanqoba ngempumelelo imiqhudelwano emibili.Bekungokokuqala ukuthi i-e-sports ibuye, iguqule isithombe sayo esibi “sokungenzi lutho” nokuyiguqula ibe imboni esafufusa “eletha udumo ezweni”, kwaqubula isasasa lentsha engenakubalwa yokubamba iqhaza ku-e. - ezemidlalo.

3

Ngokusho kwe-"2022 Tmall 618 New Consumer Trends", amakhaya amahle, ahlakaniphile, namavila asephenduke izitayela ezintsha ekusetshenzisweni kwempilo yasekhaya yentsha yesimanje.Imishini yokugeza izitsha, izindlu zangasese ezihlakaniphile, kanyeizihlalo zokudlalaseziphenduke "izinto ezintathu ezinkulu ezintsha" ezindlini zamaShayina, futhi izihlalo zokudlala zingabizwa ngokuthi "izidingo ezinzima ezintsha".

Eqinisweni, ukuthuthukiswa kwemboni ye-e-sports kuhlobene eduze nokuthandwa kwezihlalo zokudlala phakathi kwabathengi.Ngokombiko we-2021 China E-sports Industry Research Report, usayizi wemakethe jikelele we-e-sports ngo-2021 wawusondele kuma-yuan ayizigidi eziyizinkulungwane eziyi-150, ngezinga lokukhula lika-29.8%.Kusukela kulo mbono, kunendawo ebanzi yokuthuthukiswa kwemakethe yezihlalo zemidlalo esikhathini esizayo.

Iqembu labathengi beizihlalo zokudlalaisiqalile ukusabalala kusukela kubadlali be-e-sports abangochwepheshe kuya kubathengi abajwayelekile.Ngokuzayo, ngaphezu kokuhlangabezana nezinga elijulile lesipiliyoni sokusebenza, kanye nokwandiswa kwezimo zabathengi, kubeke phambili izidingo zendlela yokuthuthukisa ehlukahlukene yemikhiqizo yasekhaya ye-e-sports.

Kafushane, izihlalo zemidlalo zingathathwa njengesibonelo esimele kakhulu sendlela yokuphila ye-e-sports, ebonisa ifomu lomkhiqizo wesitulo se-e-sports elingokwesiko lithuthukiswa ukuze libe sezingeni elikabili elichwepheshile nelinemfashini.Kuphinde kusivumele ukuthi sibone ohlangothini lokuthi imboni yasekhaya ye-e-sports ingena esikhathini esisha soshintsho lwabathengi futhi kancane kancane izuza umusa wemakethe.


Isikhathi sokuthumela: Jun-08-2023